Tarn Halbech

Information
One of the younger members of House Halbech's current generation, Tarn is tall and imposing, and like the rest of the family has lived a fairly martial life compared to the other noble houses. In real life terms, he bears obvious signs of Germanic or Teutonic descent.

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Skills
Tarn is a very promising Mecha pilot (though somewhat lacking in Mecha combat skill) and a decent swordsman, and has a decent amount of technical skill as well.


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Possessions

 * House Halbech Uniform: Halbech does not skimp on protection for it's sons - their standard house uniforms double as Light Mesh Armour, providing 10 SP in all locations bar the torso, which is protected by a 20 SP Light Plate. It has the benefit of looking rather smart too.
 * House Halbech Sword: The Halbech family produces excellent swordsmen, and the finest swordsmen demand the finest blades. Halbech swords are not as fast and narrow as a rapier, but they are sturdy and effective weapons.
 * Longcoat: Worn over the House Halbech uniform to keep it clean and dry, given the prevalence of rainstorms on the Halbech estates.
 * Amplified Goggles: Stored in an inner pocket in the coat. Negates Awareness penalties in low-light conditions when worn.
 * Micro Tools: A small set of mechanical and electrical tooks for working on locks, circuits and so on.
 * Techscanner: A handheld scanning device, used to aid repairs. Used for diagnosis of a damaged system. rolling 1-6 on 1D10 adds 5 to repair rolls.
 * Tech Toolkit: A high-impact plastic toolchest with an array of repair supplies; wrench, pliers, screwdrivers, hammer/prybar, electrical tape, 40 meters of wire, lubricants, insulators, putty, vice grips, etc. etc.